Skills

  • Art Direction and Artist Management
  • Leadership for Game Teams
  • Art Pipeline Development
  • Project Scoping and Planning
  • Style Guide and Technical Document Creation
  • Game Art Curriculum's
  • Low Poly, High Poly, and Z Brush  Sculpting
  • Texturing and UV Mapping
  • Lighting
  • Special Effects

Programs 

Maya, Z Brush, Motion Builder, Body Paint, Photoshop, After Effects, Crazy Bump, Unity

 

Work Experience

Double Fine Productions      Art Manager     August 2017 - Current

Achievements:

●    Art  pipeline planning and tool development oversight

●    Strategic planning, scheduling, and budgeting

●    Artist mentor-ship and career development

●    Define art pipeline documentation, visual standards, and style guides

●    Oversight of art  production with local and overseas studio partners

 

Ubisoft SF           Art Manager          March 2015 - August 2017

Achievements:

●    Art  pipeline planning and tool development oversight

●    Strategic planning, scheduling, and budgeting

●    Staff hiring, on boarding, and training

●    Artist mentor-ship and career development

●    Client relationship management and art resource coordination

●    Oversight of art  production with local and overseas studio partners
 

DeNA West           Art Manager         June 2014 - March 2015

Achievements:

●     Providing daily art direction to internal and external artists

●     Represent multiple art disciplines in department strategic planning, scheduling, and budgeting

●    Mentor artists of multiple disciplines across studio projects

●    Define art pipeline processes, standards, and style guides

●    Oversee art quality control to stay on schedule and within project budgets

 

Electronic Arts             Character Outsourcing Artist              July 2013 - June 2014

Achievements:

●     Providing daily art direction to external outsourcing vendors

●     Maintaining technical quality control for live build asset integrations

●     Art pipeline documentation and lesson plans

●     Onsite and remote mentoring and training of outsourcing vendor artists

●     Tracking of asset development and projected completion dates

 

Youth Uprising         Curriculum Developer/Instructor       October 2012-June 2013

Achievements:

●    Devised curriculum and lesson plans for Project A Game – a course focused on teaching game         development techniques to  youth ages 13-19.

●     Onsite instruction of course material.

●    Mentoring and tutoring youth on using Game Maker and basic coding concepts

●   Training students to understand popular game mechanics and understanding system design

●     Arranging offsite field trips to major Video Game studios

●    Scheduling speaker and mentor visits for students


Backbone Entertainment          Lead Artist            March 2011 – October 2012

Achievements:

●      Managed character and environment art teams

●      Oversight of multiple outsourcing vendors and quality control

●      Derived accurate estimates and on time milestone deliveries

●      Established art pipelines, technical documentation, and best practices

●      Mentoring and training of junior art staff

 

Electronic Arts             Senior Character Artist                      January 2005 - March 2011

Achievements:

●      Modeled and textured in game character assets

●      Provided art direction for outsourcing character teams

●      Generated character combat special effects

●      Created character blend shape models for animators

●      Skinning and rigging

 

Big Bear Entertainment            Character Modeler and Rigger             May 2004 – August 2004

Achievements:

●      Character rigging for Motion builder pipeline

●      Created custom blend shapes for facial motion capture animation

●      Animated lip synch and character movement

●      Polished character assets and textures

 

Page44 Studios          Character Artist                   June 2001 - May 2004

Achievements:

●         Character modeling, UV mapping, texture painting, and rigging

●      Developed character asset pipeline

●      Character Concept Art

 

Shipped Titles
 

The Fractured But Whole - Ubisoft - Current

Transformers Age Of Extinction - DeNA Mobile - July 2014

The Sims 4 – Electronic Arts – September 2014

Dance Central 3 - Harmonix - October 2012

Zombie Apocalypse: Never Die Alone - Konami - October 2011

Dante's Inferno - 2010

The Godfather 2 - 2008

The Simpsons Game - 2007

Tiger Woods PGA Tour- 2006-2007

MTV 2 Video Mods 2005

Gretzky 2K5 2005

EA BIG Freekstyle 2002

 

Education

Miami International University of Art and Design     B.F.A. Computer Animation    1998-2000

 

Honors and Press
 

23 Most Powerful  Women in Development - Business Insider

Guest Speaker - PowHerful  Summit - Soledad Obrien Starfish Foundation

Featured Guest - Changing the Game in Video Gaming – Tell Me More - National Public Radio

Key Note Speaker - Intel - She Will Be A Power of Change, Girls in Tech Day - April 2012

Key Note Speaker - NASA - STEM Initiative - February 2012

Cover Feature - Black Enterprise - Women In Stem - March 2011

Magna Cum Laude- Miami International University of Art and Design